A player crossing over against a defender
Book 3 · Ages 14–17 · 75–90 min sessions

The Breakthrough.

The high school years. Train like the level demands.

Here is the book

What is The Breakthrough?

The Breakthrough is for players 14 to 17 — the high school years, where tryouts, varsity, and standing out are real. This is where training gets serious and specific: separation, the full pick-and-roll curriculum, contact finishing, and game-speed creation.

  • Separation, change of pace, and the full pick-and-roll curriculum
  • Contact finishing: bump finishes, and-ones, second-effort plays
  • Game-speed creation: step-backs, hand-offs and screens, transition threes
  • Athletic Development finisher every workout (5–10 min)
  • The Mile Challenge: a weekly timed mile with a target that builds to 7:00, plus a built-in timer
  • Hard and light days that alternate, with run-and-score drills she can do alone
  • Track it: she submits times and makes on key drills and chases her last score

The Athletic Development finisher steps up here — deceleration, first-step explosiveness, landing mechanics, single-leg strength, core, and sprints. This is the age where that work belongs.

Why this stage matters

Why The Breakthrough is important

High school is where the gap between players who train with a plan and players who just play becomes impossible to ignore.

The Breakthrough is built for that gap: every workout ends with an Athletic Development finisher, because at 14–17 the body can handle — and needs — real deceleration, first-step, landing, and strength work. Skill plus athleticism, together, is what breaks a player through.

What this book guarantees

What you're guaranteed to get

  • A real curriculum — Book → Chapter → Phase → Workout — not a pile of random drills.
  • A starting point based on your assessment, not a guess: Questionnaire → assessment video → film review → player profile → personalized curriculum.
  • Measurable progression — Phase 4 of every chapter is test & review week. You move up when you earn it.
  • Weekly check-ins to keep training on track.
  • An Athletic Development finisher every workout (5–10 min).
  • Progress you can measure: the Mile Challenge timer and a Track it box on key drills, with a bar to beat from her last score.

What's inside

Inside The Breakthrough

  • Four chapters — Separation & Change of Pace, Contact Finishing, Game-Speed Shot Creation, Game Ready. Each chapter is a month of training, with weekly check-in options.
  • Four phases per chapter — four training days each. Phase 4 is always test & review week.
  • 64 training days per book. A structured session: warm-up, three skill blocks, and a 5–10 minute Athletic Development finisher. Part 2 of The Breakthrough is coming soon.
  • Athletic Development finisher every workout: deceleration, first-step explosiveness, landing mechanics, single-leg strength, core, and sprints.

The workouts

The Breakthrough, day by day

All 64 workouts in The Breakthrough, organized the way she'll train them: 4 chapters, 4 phases each, 4 days per phase. Every day starts with a warm-up, then the sections below. Members tap a day to open the full workout with drills and videos.

Chapter 1Separation & Change of Pace16 workouts

Focus: Ball Handling. Finishing and Shooting run as maintenance.

Chapter 2Contact Finishing16 workouts

Focus: Finishing. Ball Handling and Shooting run as maintenance. Picks up where Chapter 1 ended.

Chapter 3Game-Speed Shot Creation16 workouts

Focus: Shooting. Ball Handling and Finishing run as maintenance. Picks up where Chapter 2 ended.

Chapter 4Game Ready16 workouts

Focus: Integration chapter. All three pillars trained together under pressure at the 14–17 level. Ends with the full Book 3 assessment.

Workouts open for members of The Breakthrough (or Elite). See membership · See how the app works